shaders

assortment of fragment shaders.
Log | Files | Refs | README | LICENSE

commit ee31eac51c87741105425addc07fb807e8e2dcb3
parent c30239d8f832365539c1e846ae32b2983d5108e0
Author: mpizzzle <m@michaelpercival.xyz>
Date:   Sat, 15 Aug 2020 17:10:43 +0100

arbirary change to test stagit built

Diffstat:
Mmagenta.frag | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/magenta.frag b/magenta.frag @@ -6,5 +6,5 @@ precision mediump float; uniform float u_time; void main() { - gl_FragColor = vec4(1.0,cos(u_time),1.0,1.0); + gl_FragColor = vec4(sin(u_time),cos(u_time),1.0,1.0); }