shaders

assortment of fragment shaders.
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magenta.frag (156B)


      1 #version 120
      2 #ifdef GL_ES
      3 precision mediump float;
      4 #endif
      5 
      6 uniform float u_time;
      7 
      8 void main() {
      9     gl_FragColor = vec4(sin(u_time),cos(u_time),1.0,1.0);
     10 }