| 2020-11-14 21:00 | adding libpng to dependency list | mpizzzle | 1 | +1 | -0 |
| 2020-11-14 20:42 | unnecessary lines | mpizzzle | 1 | +0 | -3 |
| 2020-11-14 20:39 | minor cleanup | mpizzzle | 2 | +9 | -63 |
| 2020-11-14 20:08 | correcting random error | mpizzzle | 1 | +2 | -2 |
| 2020-11-14 20:05 | successfully writing png image (almost, weird artifact in image) | mpizzzle | 3 | +54 | -25 |
| 2020-11-14 15:57 | safety commit. trying to generate images of arbitrary size | mpizzzle | 4 | +91 | -7 |
| 2020-10-25 16:39 | updating readme with license info | mpizzzle | 1 | +10 | -3 |
| 2020-10-25 12:50 | updating scrot | mpizzzle | 1 | +0 | -0 |
| 2020-10-25 12:34 | updating scrot | mpizzzle | 1 | +0 | -0 |
| 2020-10-25 12:30 | updating scrot | mpizzzle | 1 | +0 | -0 |
| 2020-10-25 12:22 | added random colouring, four colour variant | mpizzzle | 2 | +23 | -18 |
| 2020-10-24 15:47 | adding copyright notices | mpizzzle | 5 | +28 | -2 |
| 2020-10-24 15:35 | triangle struct -> class | mpizzzle | 1 | +13 | -22 |
| 2020-10-24 12:45 | added option for line width | mpizzzle | 1 | +6 | -6 |
| 2020-10-23 20:41 | futher trimming line count | mpizzzle | 2 | +11 | -21 |
| 2020-10-23 20:08 | simplifying vector calculations | mpizzzle | 1 | +4 | -4 |
| 2020-10-23 19:58 | updating scrot2 | mpizzzle | 2 | +1 | -1 |
| 2020-10-23 19:51 | updating readme style | mpizzzle | 1 | +2 | -2 |
| 2020-10-23 19:51 | updating readme style | mpizzzle | 1 | +2 | -2 |
| 2020-10-23 19:50 | updating scrot2 | mpizzzle | 3 | +3 | -1 |
| 2020-10-23 19:46 | code for generating p3 tilings complete | mpizzzle | 3 | +35 | -34 |
| 2020-10-23 17:05 | minor cleanup (trying to reduce line-count) | mpizzzle | 1 | +26 | -34 |
| 2020-10-23 00:10 | correcting colors | mpizzzle | 1 | +2 | -2 |
| 2020-10-23 00:08 | cleanup | mpizzzle | 1 | +37 | -78 |
| 2020-10-22 23:37 | added todo note for later. will do p3 tilings first | mpizzzle | 2 | +5 | -2 |
| 2020-10-22 22:37 | removing redundant vertex buffers | mpizzzle | 1 | +4 | -32 |
| 2020-10-22 22:19 | updating scrot | mpizzzle | 2 | +1 | -1 |
| 2020-10-22 22:18 | updating scrot | mpizzzle | 2 | +2 | -2 |
| 2020-10-22 22:08 | shading complete (do I need 3 VBOs?) | mpizzzle | 2 | +54 | -26 |
| 2020-10-22 21:21 | shading t124 triangles, need to shade t123 and lines in parallel | mpizzzle | 2 | +44 | -14 |
| 2020-10-22 19:48 | penrose p2 outline complete | mpizzzle | 2 | +14 | -5 |
| 2020-10-22 18:35 | safety commit | mpizzzle | 2 | +26 | -25 |
| 2020-10-21 21:00 | updating readme | mpizzzle | 1 | +6 | -3 |
| 2020-10-21 20:57 | updating readme | mpizzzle | 1 | +4 | -4 |
| 2020-10-21 20:52 | class -> struct for now | mpizzzle | 1 | +1 | -2 |
| 2020-10-21 20:50 | minor cleanup | mpizzzle | 1 | +7 | -11 |
| 2020-10-21 20:24 | adding uniform to fragment shader for colouring | mpizzzle | 2 | +10 | -13 |
| 2020-10-21 19:30 | correcting misaligned triangles | mpizzzle | 2 | +3 | -4 |
| 2020-10-21 19:13 | work in progress (triangles aren't quite aligning) | mpizzzle | 3 | +7 | -13 |
| 2020-10-21 18:42 | t124 done, ony last t123 split to go | mpizzzle | 2 | +15 | -16 |
| 2020-10-21 01:04 | correcting link | mpizzzle | 1 | +1 | -1 |
| 2020-10-21 01:01 | adding licence/ readme | mpizzzle | 3 | +689 | -0 |
| 2020-10-21 00:43 | cleanup (safety commit) | mpizzzle | 1 | +34 | -29 |
| 2020-10-20 22:50 | t123 split works properly (finally), just need to fix t124 | mpizzzle | 1 | +81 | -32 |
| 2020-10-20 11:56 | breaking out t split functions | mpizzzle | 1 | +33 | -23 |
| 2020-10-20 10:32 | generating initial t124 triangles (need to take dx/ dy rather than assume origin for general case) | mpizzzle | 2 | +25 | -15 |
| 2020-10-20 02:00 | correctly splitting initial 10 t123 triangles | mpizzzle | 2 | +29 | -21 |
| 2020-10-19 21:36 | better understanding of glm library now. | mpizzzle | 2 | +82 | -65 |
| 2020-10-10 23:22 | draws a fricken triangle | mpizzzle | 6 | +216 | -60 |
| 2020-10-10 20:57 | safety commit before I switch to glfw | mpizzzle | 1 | +49 | -7 |
| 2020-10-10 19:09 | initial commit to draw triangle to screen (depends on sdl2) | mpizzzle | 3 | +46 | -0 |