shader.hpp (265B)
1 /* 2 * © 2020 Michael Percival <m@michaelpercival.xyz> 3 * See LICENSE file for copyright and license details. 4 */ 5 6 #include <GL/glew.h> 7 8 #include <string> 9 10 class Shader { 11 public: 12 static GLuint loadShaders(std::string vert_shader, std::string frag_shader); 13 };