penrose

program for generating penrose tilings.
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fragment.frag (210B)


      1 //
      2 // © 2020 Michael Percival <m@michaelpercival.xyz>
      3 //   See LICENSE file for copyright and license details.
      4 //
      5 
      6 #version 330 core
      7 
      8 uniform vec3 paint;
      9 
     10 void main() {
     11     gl_FragColor = vec4(paint, 1.0f);
     12 }