fragment.frag (210B)
1 // 2 // © 2020 Michael Percival <m@michaelpercival.xyz> 3 // See LICENSE file for copyright and license details. 4 // 5 6 #version 330 core 7 8 uniform vec3 paint; 9 10 void main() { 11 gl_FragColor = vec4(paint, 1.0f); 12 }
penroseprogram for generating penrose tilings. | |
| Log | Files | Refs | README | LICENSE |