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commit f9dd8565557615f5cd46cfe8220a4edbef1921ff
parent c838308e2990bca3cafde082478bfc574e29860c
Author: mpizzzle <m@michaelpercival.xyz>
Date:   Fri, 21 Aug 2020 22:12:25 +0100

added blog entry, on-shaders

Diffstat:
M2020.html | 16++++++++++++++++
Mblog.html | 1+
Ablog/on-shaders.html | 24++++++++++++++++++++++++
Mrss.xml | 20++++++++++++++++++++
4 files changed, 61 insertions(+), 0 deletions(-)

diff --git a/2020.html b/2020.html @@ -29,6 +29,22 @@ <!-- LB --> <div class='entry'> +<h2 id='on-shaders'>on shaders</h2> +<small>[<a href='#on-shaders'>link</a>&mdash;<a href='blog/on-shaders.html'>standalone</a>]</small> +<p>Writing shaders is an impressive art form.<p/> + +<p>I think this is because a shaders intersect a few interesting disciplines: mathematics, art, minimalism, etc. and thus anyone can look at a shader and see the inherent beauty.<p/> + +<p>The flip side is that writing shaders is hard, and my own 'shading ability' is total dog shit.<p/> + +<p>I'm going to try and nail two birds with one stone; my inability to finish personal projects, and my terrible understanding of shaders. Writing a shader is such a small self-contained project that it surely must be hard not to finish one, even for someone as lazy as myself? I will soon find out.<p/> + +<p>I want to see if I can crank out a shader every day for two weeks, creative integrity be damned. Of course this includes publishing shaders to this site, which means setting up whatever relevant frameworks (exactly the kind of BS that I end up tinkering with endlessly to avoid actually doing my projects).<p/> + +<p>Vamos. (see current progress <a href="../shaders.html">here<a/>.)<p/> +<small>Fri, 21 Aug 2020 22:03:36 +0100</small> +</div> +<div class='entry'> <h2 id='a-fourth-test-post'>a fourth test post</h2> <small>[<a href='#a-fourth-test-post'>link</a>&mdash;<a href='blog/a-fourth-test-post.html'>standalone</a>]</small> I have my rss feed working, I want to see if this post will generate everything correctly diff --git a/blog.html b/blog.html @@ -27,6 +27,7 @@ <div class="main"> <!-- LB --> +<li>2020 Aug 21 &ndash; <a href="blog/on-shaders.html">on shaders</a></li> <li>2020 jun 30 &ndash; <a href="blog/a-fourth-test-post.html">a fourth test post</a></li> <li>2020 Jun 30 &ndash; <a href="blog/a-third-test-post.html">A third test post.</a></li> <li>2020 Jun 30 &ndash; <a href="blog/another-test-post.html">Another Test Post!!</a></li> diff --git a/blog/on-shaders.html b/blog/on-shaders.html @@ -0,0 +1,24 @@ +<html> +<head> +<title>on shaders</title> +<link rel='stylesheet' type='text/css' href='../style.css'> +<meta charset='utf-8'/> +</head> +<body> +<h1>on shaders</h1> +<small>[<a href='../2020.html#on-shaders'>link</a>&mdash;<a href='on-shaders.html'>standalone</a>]</small> +<p>Writing shaders is an impressive art form.<p/> + +<p>I think this is because a shaders intersect a few interesting disciplines: mathematics, art, minimalism, etc. and thus anyone can look at a shader and see the inherent beauty.<p/> + +<p>The flip side is that writing shaders is hard, and my own 'shading ability' is total dog shit.<p/> + +<p>I'm going to try and nail two birds with one stone; my inability to finish personal projects, and my terrible understanding of shaders. Writing a shader is such a small self-contained project that it surely must be hard not to finish one, even for someone as lazy as myself? I will soon find out.<p/> + +<p>I want to see if I can crank out a shader every day for two weeks, creative integrity be damned. Of course this includes publishing shaders to this site, which means setting up whatever relevant frameworks (exactly the kind of BS that I end up tinkering with endlessly to avoid actually doing my projects).<p/> + +<p>Vamos. (see current progress <a href="../shaders.html">here<a/>.)<p/> +<footer>by <strong><a href='https://michaelpercival.xyz/'>Michael Percival</a></strong></footer> +</body> + +</html> diff --git a/rss.xml b/rss.xml @@ -11,6 +11,26 @@ Updates from Michael Percival. Give this file to your RSS feeder to receive blog <!-- LB --> <item> +<title>on shaders</title> +<guid>https://michaelpercival.xyz/2020.html#on-shaders</guid> +<pubDate>Fri, 21 Aug 2020 22:03:36 +0100</pubDate> +<description><![CDATA[ +<p>Writing shaders is an impressive art form.<p/> + +<p>I think this is because a shaders intersect a few interesting disciplines: mathematics, art, minimalism, etc. and thus anyone can look at a shader and see the inherent beauty.<p/> + +<p>The flip side is that writing shaders is hard, and my own 'shading ability' is total dog shit.<p/> + +<p>I'm going to try and nail two birds with one stone; my inability to finish personal projects, and my terrible understanding of shaders. Writing a shader is such a small self-contained project that it surely must be hard not to finish one, even for someone as lazy as myself? I will soon find out.<p/> + +<p>I want to see if I can crank out a shader every day for two weeks, creative integrity be damned. Of course this includes publishing shaders to this site, which means setting up whatever relevant frameworks (exactly the kind of BS that I end up tinkering with endlessly to avoid actually doing my projects).<p/> + +<p>Vamos. (see current progress <a href="../shaders.html">here<a/>.)<p/> +]]></description> +</item> + + +<item> <title>a fourth test post</title> <guid>https://michaelpercival.xyz/2020.html#a-fourth-test-post</guid> <pubDate>Tue, 30 Jun 2020 13:53:02 +0100</pubDate>