cycle.frag (156B)
1 #version 120 2 #ifdef GL_ES 3 precision mediump float; 4 #endif 5 6 uniform float u_time; 7 8 void main() { 9 gl_FragColor = vec4(sin(u_time),cos(u_time),1.0,1.0); 10 }
shadersassortment of fragment shaders. | |
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