picom.conf (7872B)
1 # Thank you code_nomad: http://9m.no/ꪯ鵞 2 # and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton 3 4 ################################# 5 # 6 # Backend 7 # 8 ################################# 9 10 # Backend to use: "xrender" or "glx". 11 # GLX backend is typically much faster but depends on a sane driver. 12 backend = "glx"; 13 14 ################################# 15 # 16 # GLX backend 17 # 18 ################################# 19 20 glx-no-stencil = true; 21 22 # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. 23 # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, 24 # but a 20% increase when only 1/4 is. 25 # My tests on nouveau show terrible slowdown. 26 glx-copy-from-front = false; 27 28 # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. 29 # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. 30 # May break VSync and is not available on some drivers. 31 # Overrides --glx-copy-from-front. 32 # glx-use-copysubbuffermesa = true; 33 34 # GLX backend: Avoid rebinding pixmap on window damage. 35 # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). 36 # Recommended if it works. 37 # glx-no-rebind-pixmap = true; 38 39 # GLX backend: GLX buffer swap method we assume. 40 # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). 41 # undefined is the slowest and the safest, and the default value. 42 # copy is fastest, but may fail on some drivers, 43 # 2-6 are gradually slower but safer (6 is still faster than 0). 44 # Usually, double buffer means 2, triple buffer means 3. 45 # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. 46 # Useless with --glx-use-copysubbuffermesa. 47 # Partially breaks --resize-damage. 48 # Defaults to undefined. 49 #glx-swap-method = "undefined"; 50 51 ################################# 52 # 53 # Shadows 54 # 55 ################################# 56 57 # Enabled client-side shadows on windows. 58 shadow = true; 59 # The blur radius for shadows. (default 12) 60 shadow-radius = 5; 61 # The left offset for shadows. (default -15) 62 shadow-offset-x = -5; 63 # The top offset for shadows. (default -15) 64 shadow-offset-y = -5; 65 # The translucency for shadows. (default .75) 66 shadow-opacity = 0.5; 67 68 # Set if you want different colour shadows 69 # shadow-red = 0.0; 70 # shadow-green = 0.0; 71 # shadow-blue = 0.0; 72 73 # The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches 74 # (most applications are fine, only apps that do weird things with xshapes or argb are affected). 75 # This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. 76 shadow-exclude = [ 77 "! name~=''", 78 "name = 'Notification'", 79 "name = 'Plank'", 80 "name = 'Docky'", 81 "name = 'Kupfer'", 82 "name = 'xfce4-notifyd'", 83 "name *= 'VLC'", 84 "name *= 'compton'", 85 "name *= 'picom'", 86 "name *= 'Chromium'", 87 "name *= 'Chrome'", 88 "class_g = 'Firefox' && argb", 89 "class_g = 'Conky'", 90 "class_g = 'Kupfer'", 91 "class_g = 'Synapse'", 92 "class_g ?= 'Notify-osd'", 93 "class_g ?= 'Cairo-dock'", 94 "class_g ?= 'Xfce4-notifyd'", 95 "class_g ?= 'Xfce4-power-manager'", 96 "_GTK_FRAME_EXTENTS@:c", 97 "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" 98 ]; 99 # Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) 100 shadow-ignore-shaped = false; 101 102 ################################# 103 # 104 # Opacity 105 # 106 ################################# 107 108 inactive-opacity = 1; 109 active-opacity = 1; 110 frame-opacity = 1; 111 inactive-opacity-override = false; 112 113 # Dim inactive windows. (0.0 - 1.0) 114 # inactive-dim = 0.2; 115 # Do not let dimness adjust based on window opacity. 116 # inactive-dim-fixed = true; 117 # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. 118 # blur-background = true; 119 # Blur background of opaque windows with transparent frames as well. 120 # blur-background-frame = true; 121 # Do not let blur radius adjust based on window opacity. 122 blur-background-fixed = false; 123 blur-background-exclude = [ 124 "window_type = 'dock'", 125 "window_type = 'desktop'" 126 ]; 127 128 ################################# 129 # 130 # Fading 131 # 132 ################################# 133 134 # Fade windows during opacity changes. 135 fading = true; 136 # The time between steps in a fade in milliseconds. (default 10). 137 fade-delta = 4; 138 # Opacity change between steps while fading in. (default 0.028). 139 fade-in-step = 0.03; 140 # Opacity change between steps while fading out. (default 0.03). 141 fade-out-step = 0.03; 142 # Fade windows in/out when opening/closing 143 # no-fading-openclose = true; 144 145 # Specify a list of conditions of windows that should not be faded. 146 fade-exclude = [ ]; 147 148 ################################# 149 # 150 # Other 151 # 152 ################################# 153 154 # Try to detect WM windows and mark them as active. 155 mark-wmwin-focused = true; 156 # Mark all non-WM but override-redirect windows active (e.g. menus). 157 mark-ovredir-focused = true; 158 # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. 159 # Usually more reliable but depends on a EWMH-compliant WM. 160 use-ewmh-active-win = true; 161 # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. 162 detect-rounded-corners = true; 163 164 # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. 165 # This prevents opacity being ignored for some apps. 166 # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. 167 detect-client-opacity = true; 168 169 # Specify refresh rate of the screen. 170 # If not specified or 0, picom will try detecting this with X RandR extension. 171 refresh-rate = 0; 172 173 # Vertical synchronization: match the refresh rate of the monitor 174 vsync = true; 175 176 # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. 177 # Reported to have no effect, though. 178 dbe = false; 179 180 # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. 181 # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, 182 # unless you wish to specify a lower refresh rate than the actual value. 183 #sw-opti = true; 184 185 # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. 186 # Known to cause flickering when redirecting/unredirecting windows. 187 unredir-if-possible = false; 188 189 # Specify a list of conditions of windows that should always be considered focused. 190 focus-exclude = [ ]; 191 192 # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. 193 detect-transient = true; 194 # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. 195 # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. 196 detect-client-leader = true; 197 198 ################################# 199 # 200 # Window type settings 201 # 202 ################################# 203 204 wintypes: 205 { 206 tooltip = 207 { 208 # fade: Fade the particular type of windows. 209 fade = true; 210 # shadow: Give those windows shadow 211 shadow = false; 212 # opacity: Default opacity for the type of windows. 213 opacity = 0.85; 214 # focus: Whether to always consider windows of this type focused. 215 focus = true; 216 }; 217 }; 218 219 opacity-rule = [ 220 "90:class_g = 'URxvt' && focused", 221 "80:class_g = 'URxvt' && !focused" 222 ]; 223 224 ###################### 225 # 226 # XSync 227 # See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d 228 # 229 ###################### 230 231 # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. 232 xrender-sync-fence = true;